#include "FirstExample.h"

void Physx::FirstExample::InitScene(void)
{
	m_foundation = PxCreateFoundation(PX_PHYSICS_VERSION, m_DefualtAllocatorCallback, m_DefaultErrorCallback);
	m_physicsSDK = PxCreatePhysics(PX_PHYSICS_VERSION, *m_foundation, PxTolerancesScale());

	if (m_physicsSDK == NULL)
		cout << "Error physics object could not be created" << endl;
};
